Acrobatic |
— |
+2 bonus on Acrobatics and Fly checks |
Agile Maneuvers* |
— |
Use your Dex bonus when calculating your CMB |
Alertness |
— |
+2 bonus on Perception and Sense Motive checks |
Alignment Channel |
Channel energy class feature |
Channel energy can heal or harm outsiders |
Ancestral Tsukumogami |
— |
You carry an inherited magic item |
Animal Affinity |
— |
+2 bonus on Handle Animal and Ride checks |
Arcane Armor Training* |
Armor Proficiency, Light, caster level 3rd |
Reduce your arcane spell failure chance by 10% |
Arcane Armor Mastery* |
Arcane Armor Training, Armor Proficiency, Medium, caster level 7th |
Reduce your arcane spell failure chance by 20% |
Arcane Strike* |
Ability to cast arcane spells |
+1 damage and weapons are considered magic |
Armor Proficiency, Light |
— |
No penalties on attack rolls while wearing light armor |
Armor Proficiency, Medium |
Armor Proficiency, Light |
No penalties on attack rolls while wearing medium armor |
Armor Proficiency, Heavy |
Armor Proficiency, Medium |
No penalties on attack rolls while wearing heavy armor |
Athletic |
— |
+2 bonus on Climb and Swim checks |
Augment Summoning |
Spell Focus (conjuration) |
Summoned creatures gain +4 Str and Con |
Blind-Fight* |
— |
Reroll miss chances for concealment |
Catch Off-Guard* |
— |
No penalties for improvised melee weapons |
Channel Smite* |
Channel energy class feature |
Channel energy through your attack |
Combat Casting |
— |
+4 bonus on concentration checks for defensive casting |
Combat Expertise* |
Int 13 |
Trade attack bonus for AC bonus |
|
Combat Expertise |
+2 bonus on disarm attempts, no attack of opportunity |
|
Improved Disarm, base attack bonus +6 |
Disarmed weapons are knocked away from your enemy |
|
Combat Expertise, base attack bonus +8 |
You treat delay actions like ready actions |
|
Combat Expertise |
Feint as a move action |
|
Improved Feint, base attack bonus +6 |
Enemies you feint lose their Dex bonus for 1 round |
|
Combat Expertise |
+2 bonus on trip attempts, no attack of opportunity |
|
Improved Trip, base attack bonus +6 |
Enemies you trip provoke attacks of opportunity |
|
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 |
Make one melee attack against all foes within reach |
Combat Reflexes* |
— |
Make additional attacks of opportunity |
|
Combat Reflexes |
Stop enemies from moving past you |
Command Undead |
Channel negative energy class feature |
Channel energy can be used to control undead |
Critical Focus* |
Base attack bonus +9 |
+4 bonus on attack rolls made to confirm critical hits |
|
Critical Focus, base attack bonus +11 |
Whenever you score a critical hit, the target takes 2d6 bleed |
|
Critical Focus, base attack bonus +15 |
Whenever you score a critical hit, the target is blinded |
|
Any two critical feats, 14th-level fighter |
Apply two effects to your critical hits |
|
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is deafened |
|
Critical Focus, base attack bonus +11 |
Whenever you score a critical hit, the target is sickened |
|
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is staggered |
|
Staggering Critical, base attack bonus +17 |
Whenever you score a critical hit, the target is stunned |
|
Critical Focus, base attack bonus +13 |
Whenever you score a critical hit, the target is fatigued |
|
Tiring Critical, base attack bonus +15 |
Whenever you score a critical hit, the target is exhausted |
Deadly Aim* |
Dex 13, base attack bonus +1 |
Trade ranged attack bonus for damage |
Deceitful |
— |
+2 bonus on Bluff and Disguise checks |
Defensive Combat Training* |
— |
Use your total Hit Dice as your base attack bonus for CMD |
Deft Hands |
— |
+2 bonus on MEchanics and Sleight of Hand checks |
Disruptive* |
6th-level fighter |
Increases the DC to cast spells adjacent to you |
|
Disruptive, 10th-level fighter |
Enemies provoke attacks if their spells fail |
Dodge* |
Dex 13 |
+1 dodge bonus to AC |
|
Dodge |
+4 AC against attacks of opportunity from movement |
|
Mobility, base attack bonus +4 |
Move before and after melee attack |
|
Dex 15, Dodge, base attack bonus +6 |
Gain 20% concealment if you move |
|
Dex 17, Wind Stance, base attack bonus +11 |
Gain 50% concealment if you move |
Elemental Channel |
Channel energy class feature |
Channel energy can harm or heal elementals |
Endurance |
— |
+4 bonus on checks to avoid nonlethal damage |
|
Endurance |
Automatically stabilize and remain conscious below 0 hp |
Eschew Materials |
— |
Cast spells without material components |
Exotic Weapon Proficiency* |
Base attack bonus +1 |
No penalty on attacks made with one exotic weapon |
Extra Blueprint |
Blueprint class feature |
Increase your number of blueprints by 1 |
Extra Channel |
Channel energy class feature |
Channel energy two additional times per day |
Extra Ki |
Ki pool class feature |
Increase your ki pool by 2 points |
Extra Lay On Hands |
Lay on hands class feature |
Use lay on hands two additional times per day |
Extra Rage |
Rage class feature |
Use rage for 6 additional rounds per day |
Fleet |
— |
Your base speed increases by 5 feet |
Great Fortitude |
— |
+2 on Fortitude saves |
|
Great Fortitude |
Once per day, you may reroll a Fortitude save |
Improved Channel |
Channel energy class feature |
+2 bonus on channel energy DC |
Improved Counterspell |
— |
Counterspell with spell of the same school |
Improved Critical* |
Proficiency with weapon, base attack bonus +8 |
Double the threat range of one weapon |
Improved Familiar |
Ability to acquire a familiar, see feat |
Gain a more powerful familiar |
Improved Initiative* |
— |
+4 bonus on initiative checks |
Improved Unarmed Strike* |
— |
Always considered armed |
|
Dex 13, Improved Unarmed Strike |
Avoid one ranged attack per round |
|
Dex 15, Deflect Arrows |
Catch one ranged attack per round |
|
Dex 13, Improved Unarmed Strike |
+2 bonus on grapple attempts, no attack of opportunity |
|
Improved Grapple, base attack bonus +6 |
Maintain your grapple as a move action |
|
Improved Unarmed Strike |
Reduce target's speed to 5 ft. |
|
Scorpion Style, base attack bonus +6 |
Stagger a foe whose speed is reduced |
|
Gorgon's Fist, base attack bonus +11 |
Make 2 extra attacks against a hindered foe |
|
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 |
Stun opponent with an unarmed strike |
Improvised Weapon Mastery* |
Catch Off-Guard or Throw Anything, base attack bonus +8 |
Make an improvised weapon deadly |
Intimidating Prowess* |
— |
Add Str to Intimidate in addition to Cha |
Iron Will |
— |
+2 bonus on Will saves |
|
Iron Will |
Once per day, you may reroll a Will save |
Kipup |
Dex 13 |
You can instantly go from prone to standing |
Leadership |
Character level 7th |
Gain a cohort and followers |
Lightning Reflexes |
— |
+2 bonus on Reflex saves |
|
Lightning Reflexes |
Once per day, you may reroll a Reflex save |
Linguist |
Int 13 |
You pick up language easily, and don't need a teacher |
Lunge* |
Base attack bonus +6 |
Take a –2 penalty to your AC to attack with reach |
Magical Aptitude |
— |
+2 bonus on Spellcraft and Use Magic Device checks |
Martial Weapon Proficiency |
— |
No penalty on attacks made with one martial weapon |
Master Craftsman |
5 ranks in any Craft or Profession skill |
You can craft magic items without being a spellcaster |
Mounted Combat* |
Ride 1 rank |
Avoid attacks on mount with Ride check |
|
Mounted Combat |
Halve the penalty for ranged attacks while mounted |
|
Mounted Combat |
Move before and after a charge attack while mounted |
|
Ride-By Attack |
Double damage on a mounted charge |
|
Mounted Combat |
Overrun targets while mounted |
|
Improved Bull Rush, Mounted Combat |
Knock opponents from their mounts |
Natural Spell |
Wis 13, wild shape class feature |
Cast spells while using wild shape |
Nimble Moves |
Dex 13 |
Ignore 5 feet of difficult terrain when you move |
|
Dex 15, Nimble Moves |
Ignore 20 feet of difficult terrain when you move |
Persuasive |
— |
+2 bonus on Diplomacy and Intimidate checks |
Point-Blank Shot* |
— |
+1 attack and damage on targets within 30 feet |
|
Point-Blank Shot |
Decrease ranged penalties by half |
|
Point-Blank Shot |
No penalty for shooting into melee |
|
Dex 19, Precise Shot, base attack bonus +11 |
No cover or concealment chance on ranged attacks |
|
Improved Precise Shot, base attack bonus +16 |
No armor or shield bonus on one ranged attack |
|
Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 |
Make ranged attack at any point during movement |
|
Dex 13, Point-Blank Shot |
Make one extra ranged attack |
|
Dex 17, Rapid Shot, base attack bonus +6 |
Shoot two arrows simultaneously |
Power Attack* |
Str 13, base attack bonus +1 |
Trade melee attack bonus for damage |
|
Power Attack |
Make an additional attack if the first one hits |
|
Cleave, base attack bonus +4 |
Make an additional attack after each attack hits |
|
Power Attack |
+2 bonus on bull rush attempts, no attack of opportunity |
|
Improved Bull Rush, base attack bonus +6 |
Enemies you bull rush provoke attacks of opportunity |
|
Power Attack |
+2 bonus on overrun attempts, no attack of opportunity |
|
Improved Overrun, base attack bonus +6 |
Enemies you overrun provoke attacks of opportunity |
|
Power Attack |
+2 bonus on sunder attempts, no attack of opportunity |
|
Improved Sunder, base attack bonus +6 |
Damage from sunder attempts transfers to your enemy |
Quick Draw* |
Base attack bonus +1 |
Draw weapon as a free action |
Rapid Reload* |
Weapon proficiency (crossbow) |
Reload crossbow quickly |
Run |
— |
Run at 5 times your normal speed |
Selective Channeling |
Cha 13, channel energy class feature |
Choose whom to affect with channel energy |
Self-Sufficient |
— |
+2 bonus on Heal and Survival checks |
Shield Proficiency |
— |
No penalties on attack rolls when using a shield |
|
Shield Proficiency |
Keep your shield bonus when shield bashing |
|
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 |
Free bull rush with a bash attack |
|
Shield Slam, base attack bonus +11 |
No two-weapon penalties when attacking with a shield |
Shield Focus* |
Shield Proficiency, base attack bonus +1 |
Gain a +1 bonus to your AC when using a shield |
|
Shield Focus, 8th-level fighter |
Gain a +1 bonus to your AC when using a shield |
Tower Shield Proficiency* |
Shield Proficiency |
No penalties on attack rolls when using a tower shield |
Simple Weapon Proficiency |
— |
No penalty on attacks made with simple weapons |
Skill Focus |
— |
+3 bonus on one skill (+6 at 10 ranks) |
Spell Focus |
— |
+1 bonus on save DCs for one school |
|
Spell Focus |
+1 bonus on save DCs for one school |
Spell Mastery |
1st-level Wizard |
Prepare some spells without a spellbook |
Spell Penetration |
— |
+2 bonus on level checks to beat spell resistance |
|
Spell Penetration |
+2 bonus on level checks to beat spell resistance |
Stealthy |
— |
+2 bonus on Escape Artist and Stealth checks |
Step Up* |
Base attack bonus +1 |
Take a 5-foot step as an immediate action |
Strike Back* |
Base attack bonus +11 |
Attack foes that strike you while using reach |
Throw Anything* |
— |
No penalties for improvised ranged weapons |
Toughness |
— |
+3 hit points, +1 per Hit Die beyond 3 |
Turn Undead |
Channel positive energy class feature |
Channel energy can be used to make undead flee |
Two-Weapon Fighting* |
Dex 15 |
Reduce two-weapon fighting penalties |
|
Two-Weapon Fighting |
Add your Str bonus to off-hand damage rolls |
|
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 |
Rend a foe hit by both your weapons |
|
Dex 17, Two-Weapon Fighting, base attack bonus +6 |
Gain additional off-hand attack |
|
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 |
Gain a third off-hand attack |
|
Two-Weapon Fighting |
Gain +1 shield bonus when fighting with two weapons |
Vital Strike* |
Base attack bonus +6 |
Deal twice the normal damage on a single attack |
|
Vital Strike, base attack bonus +11 |
Deal three times the normal damage on a single attack |
|
Improved Vital Strike, base attack bonus +16 |
Deal four times the normal damage on a single attack |
Weapon Finesse* |
— |
Use Dex instead of Str on attack rolls with light weapons |
Weapon Focus* |
Proficiency with weapon, base attack bonus +1 |
+1 bonus on attack rolls with one weapon |
|
Weapon Focus |
Intimidate all foes within 30 feet |
|
Dazzling Display, base attack bonus +6 |
Hindered foes are flat-footed |
|
Greater Weapon Focus, Shatter Defenses, base attack bonus +11 |
Deal double damage plus 1 Con bleed |
|
Weapon Focus, 8th-level fighter |
+1 bonus on attack rolls with one weapon |
|
Weapon Focus, 12th-level fighter |
Your attacks ignore 5 points of damage reduction |
|
Penetrating Strike, 16th-level fighter |
Your attacks ignore 10 points of damage reduction |
|
Weapon Focus, 4th-level fighter |
+2 bonus on damage rolls with one weapon |
|
Weapon Specialization, 12th-level fighter |
+2 bonus on damage rolls with one weapon |
Metamagic Feats |
Prerequisites |
Benefits |
Empower Spell |
— |
Increase spell variables by 50% |
Enlarge Spell |
— |
Double spell range and area |
Extend Spell |
— |
Double spell duration |
Heighten Spell |
— |
Treat spell as a higher level |
Maximize Spell |
7th-level spellcaster |
Maximize spell variables |
Silent Spell |
— |
Cast spell without verbal components |
Still Spell |
— |
Cast spell without somatic components |
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