| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Whenever you search in PBworks, Dokkio Sidebar (from the makers of PBworks) will run the same search in your Drive, Dropbox, OneDrive, Gmail, and Slack. Now you can find what you're looking for wherever it lives. Try Dokkio Sidebar for free.

View
 

Feats

Page history last edited by Jeff 13 years, 2 months ago

Feats

Feats are summarized on the table below. You receive one feat at first level, and a feat at each odd level thereafter. Humans receive an additional feat at first level.

     Prerequisites and benefits of the feats on this table are abbreviated for ease of reference. Follow a feat's link for full details.

 

Note: Item creation feat effects are gained as a function of sufficient ranks in Alchemy (for potions), Decipher Script (for scrolls) or Spellcraft (for other items). See appropriate skill descriptions for details.

 

 

Feats Prerequisites Benefits
Acrobatic +2 bonus on Acrobatics and Fly checks
Agile Maneuvers* Use your Dex bonus when calculating your CMB
Alertness +2 bonus on Perception and Sense Motive checks
Alignment Channel Channel energy class feature Channel energy can heal or harm outsiders
Ancestral Tsukumogami You carry an inherited magic item
Animal Affinity +2 bonus on Handle Animal and Ride checks
Arcane Armor Training* Armor Proficiency, Light, caster level 3rd Reduce your arcane spell failure chance by 10%
Arcane Armor Mastery* Arcane Armor Training, Armor Proficiency, Medium, caster level 7th Reduce your arcane spell failure chance by 20%
Arcane Strike* Ability to cast arcane spells +1 damage and weapons are considered magic
Armor Proficiency, Light No penalties on attack rolls while wearing light armor
Armor Proficiency, Medium Armor Proficiency, Light No penalties on attack rolls while wearing medium armor
Armor Proficiency, Heavy Armor Proficiency, Medium No penalties on attack rolls while wearing heavy armor
Athletic +2 bonus on Climb and Swim checks
Augment Summoning Spell Focus (conjuration) Summoned creatures gain +4 Str and Con
Blind-Fight* Reroll miss chances for concealment
Catch Off-Guard* No penalties for improvised melee weapons
Channel Smite* Channel energy class feature Channel energy through your attack
Combat Casting +4 bonus on concentration checks for defensive casting
Combat Expertise* Int 13 Trade attack bonus for AC bonus
Combat Expertise +2 bonus on disarm attempts, no attack of opportunity
Improved Disarm, base attack bonus +6 Disarmed weapons are knocked away from your enemy
Combat Expertise, base attack bonus +8 You treat delay actions like ready actions
Combat Expertise Feint as a move action
Improved Feint, base attack bonus +6 Enemies you feint lose their Dex bonus for 1 round
Combat Expertise +2 bonus on trip attempts, no attack of opportunity
Improved Trip, base attack bonus +6 Enemies you trip provoke attacks of opportunity
Dex 13, Combat Expertise, Spring Attack, base attack bonus +4 Make one melee attack against all foes within reach
Combat Reflexes* Make additional attacks of opportunity
Combat Reflexes Stop enemies from moving past you
Command Undead Channel negative energy class feature Channel energy can be used to control undead
Critical Focus* Base attack bonus +9 +4 bonus on attack rolls made to confirm critical hits
Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target takes 2d6 bleed
Critical Focus, base attack bonus +15 Whenever you score a critical hit, the target is blinded
Any two critical feats, 14th-level fighter Apply two effects to your critical hits
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is deafened
Critical Focus, base attack bonus +11 Whenever you score a critical hit, the target is sickened
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is staggered
Staggering Critical, base attack bonus +17 Whenever you score a critical hit, the target is stunned
Critical Focus, base attack bonus +13 Whenever you score a critical hit, the target is fatigued
Tiring Critical, base attack bonus +15 Whenever you score a critical hit, the target is exhausted
Deadly Aim* Dex 13, base attack bonus +1 Trade ranged attack bonus for damage
Deceitful +2 bonus on Bluff and Disguise checks
Defensive Combat Training* Use your total Hit Dice as your base attack bonus for CMD
Deft Hands +2 bonus on MEchanics and Sleight of Hand checks
Disruptive* 6th-level fighter Increases the DC to cast spells adjacent to you
Disruptive, 10th-level fighter Enemies provoke attacks if their spells fail
Dodge* Dex 13 +1 dodge bonus to AC
Dodge +4 AC against attacks of opportunity from movement
Mobility, base attack bonus +4 Move before and after melee attack
Dex 15, Dodge, base attack bonus +6 Gain 20% concealment if you move
Dex 17, Wind Stance, base attack bonus +11 Gain 50% concealment if you move
Elemental Channel Channel energy class feature Channel energy can harm or heal elementals
Endurance +4 bonus on checks to avoid nonlethal damage
Endurance Automatically stabilize and remain conscious below 0 hp
Eschew Materials Cast spells without material components
Exotic Weapon Proficiency* Base attack bonus +1 No penalty on attacks made with one exotic weapon
Extra Blueprint Blueprint class feature Increase your number of blueprints by 1
Extra Channel Channel energy class feature Channel energy two additional times per day
Extra Ki Ki pool class feature Increase your ki pool by 2 points
Extra Lay On Hands Lay on hands class feature Use lay on hands two additional times per day
Extra Rage Rage class feature Use rage for 6 additional rounds per day
Fleet Your base speed increases by 5 feet
Great Fortitude +2 on Fortitude saves
Great Fortitude Once per day, you may reroll a Fortitude save
Improved Channel Channel energy class feature +2 bonus on channel energy DC
Improved Counterspell Counterspell with spell of the same school
Improved Critical* Proficiency with weapon, base attack bonus +8 Double the threat range of one weapon
Improved Familiar Ability to acquire a familiar, see feat Gain a more powerful familiar
Improved Initiative* +4 bonus on initiative checks
Improved Unarmed Strike* Always considered armed
Dex 13, Improved Unarmed Strike Avoid one ranged attack per round
Dex 15, Deflect Arrows Catch one ranged attack per round
Dex 13, Improved Unarmed Strike +2 bonus on grapple attempts, no attack of opportunity
Improved Grapple, base attack bonus +6 Maintain your grapple as a move action
Improved Unarmed Strike Reduce target's speed to 5 ft.
Scorpion Style, base attack bonus +6 Stagger a foe whose speed is reduced
Gorgon's Fist, base attack bonus +11 Make 2 extra attacks against a hindered foe
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8 Stun opponent with an unarmed strike
Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly
Intimidating Prowess* Add Str to Intimidate in addition to Cha
Iron Will +2 bonus on Will saves
Iron Will Once per day, you may reroll a Will save
Kipup Dex 13 You can instantly go from prone to standing
Leadership Character level 7th Gain a cohort and followers
Lightning Reflexes +2 bonus on Reflex saves
Lightning Reflexes Once per day, you may reroll a Reflex save
Linguist Int 13 You pick up language easily, and don't need a teacher
Lunge* Base attack bonus +6 Take a –2 penalty to your AC to attack with reach
Magical Aptitude +2 bonus on Spellcraft and Use Magic Device checks
Martial Weapon Proficiency No penalty on attacks made with one martial weapon
Master Craftsman 5 ranks in any Craft or Profession skill You can craft magic items without being a spellcaster
Mounted Combat* Ride 1 rank Avoid attacks on mount with Ride check
Mounted Combat Halve the penalty for ranged attacks while mounted
Mounted Combat Move before and after a charge attack while mounted
Ride-By Attack Double damage on a mounted charge
Mounted Combat Overrun targets while mounted
Improved Bull Rush, Mounted Combat Knock opponents from their mounts
Natural Spell Wis 13, wild shape class feature Cast spells while using wild shape
Nimble Moves Dex 13 Ignore 5 feet of difficult terrain when you move
Dex 15, Nimble Moves Ignore 20 feet of difficult terrain when you move
Persuasive +2 bonus on Diplomacy and Intimidate checks
Point-Blank Shot* +1 attack and damage on targets within 30 feet
Point-Blank Shot Decrease ranged penalties by half
Point-Blank Shot No penalty for shooting into melee
Dex 19, Precise Shot, base attack bonus +11 No cover or concealment chance on ranged attacks
  • Pinpoint Targeting*
Improved Precise Shot, base attack bonus +16 No armor or shield bonus on one ranged attack
Dex 13, Mobility, Point-Blank Shot, base attack bonus +4 Make ranged attack at any point during movement
Dex 13, Point-Blank Shot Make one extra ranged attack
Dex 17, Rapid Shot, base attack bonus +6 Shoot two arrows simultaneously
Power Attack* Str 13, base attack bonus +1 Trade melee attack bonus for damage
Power Attack Make an additional attack if the first one hits
Cleave, base attack bonus +4 Make an additional attack after each attack hits
Power Attack +2 bonus on bull rush attempts, no attack of opportunity
Improved Bull Rush, base attack bonus +6 Enemies you bull rush provoke attacks of opportunity
Power Attack +2 bonus on overrun attempts, no attack of opportunity
Improved Overrun, base attack bonus +6 Enemies you overrun provoke attacks of opportunity
Power Attack +2 bonus on sunder attempts, no attack of opportunity
Improved Sunder, base attack bonus +6 Damage from sunder attempts transfers to your enemy
Quick Draw* Base attack bonus +1 Draw weapon as a free action
Rapid Reload* Weapon proficiency (crossbow) Reload crossbow quickly
Run Run at 5 times your normal speed
Selective Channeling Cha 13, channel energy class feature Choose whom to affect with channel energy
Self-Sufficient +2 bonus on Heal and Survival checks
Shield Proficiency No penalties on attack rolls when using a shield
Shield Proficiency Keep your shield bonus when shield bashing
Improved Shield Bash, Two-Weapon Fighting, base attack bonus +6 Free bull rush with a bash attack
Shield Slam, base attack bonus +11 No two-weapon penalties when attacking with a shield
Shield Focus* Shield Proficiency, base attack bonus +1 Gain a +1 bonus to your AC when using a shield
Shield Focus, 8th-level fighter Gain a +1 bonus to your AC when using a shield
Tower Shield Proficiency* Shield Proficiency No penalties on attack rolls when using a tower shield
Simple Weapon Proficiency No penalty on attacks made with simple weapons
Skill Focus +3 bonus on one skill (+6 at 10 ranks)
Spell Focus +1 bonus on save DCs for one school
Spell Focus +1 bonus on save DCs for one school
Spell Mastery 1st-level Wizard Prepare some spells without a spellbook
Spell Penetration +2 bonus on level checks to beat spell resistance
Spell Penetration +2 bonus on level checks to beat spell resistance
Stealthy +2 bonus on Escape Artist and Stealth checks
Step Up* Base attack bonus +1 Take a 5-foot step as an immediate action
Strike Back* Base attack bonus +11 Attack foes that strike you while using reach
Throw Anything* No penalties for improvised ranged weapons
Toughness +3 hit points, +1 per Hit Die beyond 3
Turn Undead Channel positive energy class feature Channel energy can be used to make undead flee
Two-Weapon Fighting* Dex 15 Reduce two-weapon fighting penalties
Two-Weapon Fighting Add your Str bonus to off-hand damage rolls
Double Slice, Improved Two-Weapon Fighting, base attack bonus +11 Rend a foe hit by both your weapons
Dex 17, Two-Weapon Fighting, base attack bonus +6 Gain additional off-hand attack
Dex 19, Improved Two-Weapon Fighting, base attack bonus +11 Gain a third off-hand attack
Two-Weapon Fighting Gain +1 shield bonus when fighting with two weapons
Vital Strike* Base attack bonus +6 Deal twice the normal damage on a single attack
Vital Strike, base attack bonus +11 Deal three times the normal damage on a single attack
Improved Vital Strike, base attack bonus +16 Deal four times the normal damage on a single attack
Weapon Finesse* Use Dex instead of Str on attack rolls with light weapons
Weapon Focus* Proficiency with weapon, base attack bonus +1 +1 bonus on attack rolls with one weapon
Weapon Focus Intimidate all foes within 30 feet
Dazzling Display, base attack bonus +6 Hindered foes are flat-footed
Greater Weapon Focus, Shatter Defenses, base attack bonus +11 Deal double damage plus 1 Con bleed
Weapon Focus, 8th-level fighter +1 bonus on attack rolls with one weapon
Weapon Focus, 12th-level fighter Your attacks ignore 5 points of damage reduction
Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
Weapon Focus, 4th-level fighter +2 bonus on damage rolls with one weapon
Weapon Specialization, 12th-level fighter +2 bonus on damage rolls with one weapon
Metamagic Feats Prerequisites Benefits
Empower Spell Increase spell variables by 50%
Enlarge Spell Double spell range and area
Extend Spell Double spell duration
Heighten Spell Treat spell as a higher level
Maximize Spell 7th-level spellcaster Maximize spell variables
Silent Spell Cast spell without verbal components
Still Spell Cast spell without somatic components
* This is a combat feat and can be selected as a fighter bonus feat

 

Explanation of feat types.

 

 

Back to Character Creation

Comments (0)

You don't have permission to comment on this page.