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Spellcraft

Page history last edited by Jeff 14 years, 7 months ago

Spellcraft (Int)

 You know spellcasting theory. You can identify magic items, craft magic items, and identify spells as they are being cast.

 

Check: Spellcraft is used when your knowledge and skill of the technical art of casting a spell or crafting a magic item comes into question. This skill is also used to identify properties of magic items in your possession through the use of spells such as detect magic and identify. The DC of this check varies.

 

Task Spellcraft DC
Identify a spell as it is being cast 15 + spell level
Learn a spell from a spellbook or scroll 15 + spell level
Identify the properties of a magic item using detect magic 15 + item’s caster level
Decipher a scroll 20 + spell level
Craft a magic item 15+ item's caster level

 

Identify a Spell

You can identify a spell being cast from watching the caster's use of components. You must be able to clearly see the spell as it is being cast. Tthis incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.

 

Learn a Spell

A wizard who finds a spellbook or scroll containing spells he does not already know may attempt to copy the spells into his spellbook. The DC is 15 + 1/2 spell level.

 

Identify an Item

You can identify aspects about a magic item based on your knowledge of how magic crafting works. Once an item has been identified as a magic item, a successful Spellcraft check DC 10 + the item's caster level reveals the item's aura, construction requirements, and cost. This can often give a clue as to the item's function, but does not reveal all aspects of an item, such as command words or hidden abilities of the item.

 

Craft a Magic Item

A creature with an appropriate Craft skill and high enough Spellcraft ranks may attempt to create magic items.

 

Item Type Spellcraft Ranks
Wondrous Item 3
Wand 5
Weapons and Armor 5
Ring 7
Rod 9
Staff 11

 

 

Wondrous Item: Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price. See the magic item creation rules in Magic Items for more information.

Wand: You can create a wand of any 8th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp in its base price. To craft a wand, you must use up raw materials costing half its base price. A newly created wand has 50 charges.

Weapons and Armor: Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must use up raw materials costing half of this total price.

     The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost.

Ring: Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you must use up raw materials costing half of the base price. 

Rod: Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you must use up raw materials costing half its base price. 

Staff: You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To craft a staff, you must use up raw materials costing half of its base price. A newly created staff has 10 charges. 

 

You can also mend a broken magic item if it is one that you could make with the appropriate Craft skill. Doing so costs half the raw materials and half the time it would take to create the item in the first place.

 

Also, see the magic item creation rules in Magic Items for more information.

 

Action: Identifying a spell as it is being cast requires no action.

     Learning a spell from a spellbook takes 1 hour per level of the spell.

     Discerning the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object.

     Making a Spellcraft check to craft a magic item part of the creation process, which can take hours or days.

 Try Again: You cannot retry checks made to identify a spell.

     If you fail to learn a spell from a spellbook or scroll, you may not try again until you gain another rank in Spellcraft.

     When identifying properties of magic items, you can only attempt to ascertain the properties of an individual item once per day. Additional attempts reveal the same results.

     You may retry a failed Spellcraft check to create a magic items, but all time and half the materials spent on the first attempt are lost.

Special: If you are a specialist wizard, you get a +2 bonus on Spellcraft checks involving your chosen school. Similarly, you take a –5 penalty on similar checks made concerning spells from your opposition schools. If an item involves both, the modifiers stack to –3.

 

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