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Skills

Page history last edited by Jeff 14 years, 6 months ago

Skill Checks

When your character is required to make a skill check, roll 1d20 and add your ranks, the appropriate ability score modifier, and any other relevant modifiers. 

 

Class Skills

On the chart below, a "C" indicates that a skill is a class skill. If you have ranks in a skill designated as a class skill, you also add +3 to the check.

 

Trained and Untrained Skills

If you have any ranks in a skill, you are considered trained. Some skills may only be used if you are trained in them (such as Alchemy). Others can be attempted even if you are untrained (such as Jump). If you are not trained in the skill (and it may be tried untrained) you may attempt the skill using only the bonus (or penalty) provided by the associated ability score modifier. (Relevant racial modifiers also apply.)

 

Higher ranks in some skills grant feat-like abilities.

High ranks in all Knowledge skills grant spell-like abilities. 

 

Skill  Bbn Bard Clr Drd Ftr Mac Mnk Pal Rgr Rog Sor Wiz Use Untrained? Ability
Acrobatics C C         C     C     Yes Dex*
Alchemy     C C   C         C C No Int
Appraise   C       C   C   C C   Yes Wis

Bluff

  C               C C   Yes Cha
Climb C C   C C   C   C C     Yes Str*
Concentration C   C     C C         C Yes Con
Craft C C C C C C C C C C C C Yes Int
Decipher Script   C C     C       C   C No Int
Diplomacy   C C         C   C     Yes Cha
Disguise   C               C     Yes Cha
Drive         C C       C     No Dex
Escape Artist   C         C     C     Yes Dex*
Fly       C   C         C C No Dex*
Gather Information   C C       C     C     Yes Cha
Handle Animal C     C C     C C       No Wis
Heal     C C   C   C C       Yes Wis
Intimidate C       C   C   C C C   Yes Cha
Jump C C     C   C   C C     Yes Str*
Knowledge:                            
(arcana)   C C               C C No

Int

(dungeoneering)   C     C       C C   C No Int
(engineering)   C     C C           C No Int
(geography) C C   C C             C No Int
(history)   C C       C         C No Int
(local)   C         C     C   C No Int
(nature) C C   C         C     C No Int
(nobility)   C C         C       C No Int
(planes)   C C                 C No Int
(religion)   C           C       C No Int
Language   C C     C       C   C No Int
Mechanics           C       C     No Dex*
Perception C C   C     C   C C     Yes Wis
Perform   C         C     C     Yes Cha
Ride C     C C   C C C       Yes Dex*
Sense Motive C C C       C C   C     Yes Wis
Sleight of Hand   C               C     No Dex
Stealth C           C   C C     Yes Dex
Spellcraft   C C C       C     C C Yes Int
Survival C     C         C       Yes Wis
Swim C     C C   C   C       Yes Str*
Use Magic Device   C               C C   No Cha

C = Class skill, adds +3 to skill checks if trained

* = Armor check penalty applies              

 

 

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